martes, 22 de mayo de 2007

MAYA_programming














This was an exercises using Maya 3D modelling program. The idea was to create an interactive User Interface (UI), where the user thanks to an external input device can manipulate the properties of any kind of shapes, and surfaces in Maya. Based on a MEL code that a friend of mine wrote " dgRandomiser v1.0.0", it is possible to control the random rage of translate, rotate and scale of each element selected, after that, making some arrangements to the program was possible to create the interface that allow the sketch to be controlled for example with a joystick, a keyboard, or some digital sensors.

Here are some videos: Cluster, Seeds.
And thank you very much to Denislav Georgiev !!!

martes, 27 de marzo de 2007

Interactive Water Projection



This is an installation build with MaxMSP + Jitter. It sens the position of the user over a carpet of pressure sensors, and then send the location of the users to a program in the PC. The program runs a real-time controlled motion, based in a 3D surface that responds to the user input with water ripples movements.
The installation was implemented during a MaxMSP workshop at the University of Westminster in London.

here is the video>>

martes, 20 de marzo de 2007

LED-s Urban Carpet



The LED-s Urban Carpet is a portable interactive installation using a non-traditional user interface. The installation represents a game with a grid of lights that can be embedded as a carpet into the urban context. A pattern of lights is generated dynamically that change in real time according to pedestrians movement over the carpet. In this case the pedestrians become participants that influence the generative process and make the pattern of LEDs change with the change of the location of one or more participants.

The aim is to create a novel urban experience that invites social interactions with the interface among different people as friends, observes or strangers. Here we investigate social interaction patterns and behavior generated through the introduction of this new kind of interface. We describe the concept, design and implementation of this interactive installation.

The LEDs Urban Carpet is conceived as a grid of light-emitting diodes (LEDs), which interact with the pedestrians by tracking their paths as they move over the grid। The lights turn on or off via a computer generated program, which defines the behavior of each light at every instant. This program is written using a Boid algorithm to simulate a flock of seagulls that follow the pedestrians as they move in different directions over the carpet.


here is the video >>